34 lines
740 B
Plaintext
34 lines
740 B
Plaintext
|
#include <metal_stdlib>
|
||
|
|
||
|
using namespace metal;
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 x_GLF_color_1 [[color(0)]];
|
||
|
};
|
||
|
|
||
|
void main_1(thread float4* const tint_symbol_4) {
|
||
|
int a = 0;
|
||
|
int b = 0;
|
||
|
a = 6;
|
||
|
b = 5;
|
||
|
int const x_6 = a;
|
||
|
int const x_7 = b;
|
||
|
if (((x_6 ^ x_7) != 3)) {
|
||
|
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
} else {
|
||
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fragment tint_symbol_1 tint_symbol() {
|
||
|
thread float4 tint_symbol_5 = 0.0f;
|
||
|
main_1(&(tint_symbol_5));
|
||
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
||
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|
||
|
|