47 lines
1.0 KiB
HLSL
47 lines
1.0 KiB
HLSL
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
int i = 0;
|
||
|
i = 2;
|
||
|
while (true) {
|
||
|
i = (i + 1);
|
||
|
{
|
||
|
const float x_35 = gl_FragCoord.x;
|
||
|
bool tint_tmp = (x_35 >= 0.0f);
|
||
|
if (tint_tmp) {
|
||
|
tint_tmp = false;
|
||
|
}
|
||
|
if ((tint_tmp)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if ((i == 3)) {
|
||
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_FragCoord_param : SV_Position;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
const main_out tint_symbol_3 = {x_GLF_color};
|
||
|
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_4;
|
||
|
}
|