70 lines
2.0 KiB
WebGPU Shading Language
70 lines
2.0 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 2>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<f32, 4>;
|
||
|
|
||
|
[[block]]
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_float_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_9 : buf1;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var a : i32;
|
||
|
var v : vec4<f32>;
|
||
|
var m : mat3x4<f32>;
|
||
|
var indexable : mat4x4<f32>;
|
||
|
let x_44 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
a = x_44;
|
||
|
let x_46 : f32 = x_9.x_GLF_uniform_float_values[2];
|
||
|
v = vec4<f32>(x_46, x_46, x_46, x_46);
|
||
|
let x_49 : f32 = x_9.x_GLF_uniform_float_values[3];
|
||
|
m = mat3x4<f32>(vec4<f32>(x_49, 0.0, 0.0, 0.0), vec4<f32>(0.0, x_49, 0.0, 0.0), vec4<f32>(0.0, 0.0, x_49, 0.0));
|
||
|
let x_54 : i32 = a;
|
||
|
let x_55 : i32 = a;
|
||
|
let x_57 : f32 = x_9.x_GLF_uniform_float_values[0];
|
||
|
m[x_54][x_55] = x_57;
|
||
|
let x_59 : i32 = a;
|
||
|
let x_60 : mat3x4<f32> = m;
|
||
|
let x_78 : i32 = a;
|
||
|
let x_79 : i32 = a;
|
||
|
indexable = mat4x4<f32>(vec4<f32>(x_60[0u].x, x_60[0u].y, x_60[0u].z, x_60[0u].w), vec4<f32>(x_60[1u].x, x_60[1u].y, x_60[1u].z, x_60[1u].w), vec4<f32>(x_60[2u].x, x_60[2u].y, x_60[2u].z, x_60[2u].w), vec4<f32>(0.0, 0.0, 0.0, 1.0));
|
||
|
let x_81 : f32 = indexable[x_78][x_79];
|
||
|
let x_83 : f32 = v[x_59];
|
||
|
v[x_59] = (x_83 + x_81);
|
||
|
let x_87 : f32 = v.y;
|
||
|
let x_89 : f32 = x_9.x_GLF_uniform_float_values[1];
|
||
|
if ((x_87 == x_89)) {
|
||
|
let x_95 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_101 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_104 : i32 = x_6.x_GLF_uniform_int_values[0];
|
||
|
x_GLF_color = vec4<f32>(f32(x_95), f32(x_98), f32(x_101), f32(x_104));
|
||
|
} else {
|
||
|
let x_108 : i32 = x_6.x_GLF_uniform_int_values[1];
|
||
|
let x_109 : f32 = f32(x_108);
|
||
|
x_GLF_color = vec4<f32>(x_109, x_109, x_109, x_109);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|