2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct tint_array_wrapper_2 {
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int arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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int f1_(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_5) {
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int i = 0;
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tint_array_wrapper_2 A = {};
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int a = 0;
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int const x_56 = x_8.x_GLF_uniform_int_values.arr[2].el;
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i = x_56;
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while (true) {
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int const x_61 = i;
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int const x_63 = x_8.x_GLF_uniform_int_values.arr[0].el;
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if ((x_61 < x_63)) {
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} else {
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break;
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}
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int const x_66 = i;
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int const x_68 = x_8.x_GLF_uniform_int_values.arr[2].el;
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A.arr[x_66] = x_68;
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{
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int const x_70 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_70 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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a = -1;
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float const x_73 = (*(tint_symbol_5)).y;
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float const x_75 = x_12.x_GLF_uniform_float_values.arr[0].el;
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if ((x_73 >= x_75)) {
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int const x_79 = a;
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2021-07-30 08:22:58 +00:00
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int const x_80 = (x_79 + 1);
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2021-07-23 13:10:12 +00:00
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a = x_80;
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int const x_82 = x_8.x_GLF_uniform_int_values.arr[1].el;
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A.arr[x_80] = x_82;
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}
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int const x_85 = x_8.x_GLF_uniform_int_values.arr[2].el;
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int const x_87 = A.arr[x_85];
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int const x_89 = x_8.x_GLF_uniform_int_values.arr[1].el;
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if ((x_87 == x_89)) {
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int const x_94 = a;
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2021-07-30 08:22:58 +00:00
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int const x_95 = (x_94 + 1);
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2021-07-23 13:10:12 +00:00
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a = x_95;
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int const x_97 = A.arr[x_95];
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return x_97;
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} else {
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int const x_99 = x_8.x_GLF_uniform_int_values.arr[1].el;
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return x_99;
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}
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return 0;
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}
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void main_1(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
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int i_1 = 0;
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int const x_42 = f1_(x_8, x_12, tint_symbol_6);
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i_1 = x_42;
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int const x_44 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_46 = i_1;
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int const x_48 = i_1;
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int const x_51 = x_8.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_7) = float4(float(x_44), float(x_46), float(x_48), float(x_51));
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) {
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thread float4 tint_symbol_8 = 0.0f;
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thread float4 tint_symbol_9 = 0.0f;
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tint_symbol_8 = gl_FragCoord_param;
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main_1(x_8, x_12, &(tint_symbol_8), &(tint_symbol_9));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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