2021-07-23 13:10:12 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct tint_padded_array_element {
|
|
|
|
/* 0x0000 */ int el;
|
|
|
|
/* 0x0004 */ int8_t tint_pad[12];
|
|
|
|
};
|
|
|
|
struct tint_array_wrapper {
|
|
|
|
/* 0x0000 */ tint_padded_array_element arr[3];
|
|
|
|
};
|
|
|
|
struct buf0 {
|
|
|
|
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
|
|
|
|
};
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
|
|
|
|
int count = 0;
|
|
|
|
int i = 0;
|
|
|
|
int const x_27 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
count = x_27;
|
|
|
|
int const x_29 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
i = x_29;
|
|
|
|
while (true) {
|
|
|
|
int const x_34 = i;
|
|
|
|
int const x_36 = x_6.x_GLF_uniform_int_values.arr[0].el;
|
|
|
|
if ((x_34 < x_36)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
int const x_39 = count;
|
|
|
|
int const x_42 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
if (((x_39 % -93448) > x_42)) {
|
|
|
|
int const x_46 = count;
|
2021-07-30 08:22:58 +00:00
|
|
|
count = (x_46 + 1);
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
{
|
|
|
|
int const x_48 = i;
|
2021-07-30 08:22:58 +00:00
|
|
|
i = (x_48 + 1);
|
2021-07-23 13:10:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
int const x_50 = count;
|
|
|
|
int const x_52 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
if ((x_50 == x_52)) {
|
|
|
|
int const x_58 = x_6.x_GLF_uniform_int_values.arr[2].el;
|
|
|
|
int const x_61 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
int const x_64 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el;
|
|
|
|
*(tint_symbol_4) = float4(float(x_58), float(x_61), float(x_64), float(x_67));
|
|
|
|
} else {
|
|
|
|
int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el;
|
|
|
|
float const x_72 = float(x_71);
|
|
|
|
*(tint_symbol_4) = float4(x_72, x_72, x_72, x_72);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
|
|
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
|
|
main_1(x_6, &(tint_symbol_5));
|
|
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
|
|
return tint_symbol_3;
|
|
|
|
}
|
|
|
|
|