73 lines
1.8 KiB
HLSL
73 lines
1.8 KiB
HLSL
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_11 : register(b1, space0) {
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uint4 x_11[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float a = 0.0f;
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float b = 0.0f;
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float c = 0.0f;
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int i = 0;
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const float x_35 = asfloat(x_6[1].x);
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a = x_35;
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const float x_37 = asfloat(x_6[1].x);
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b = x_37;
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const float x_39 = asfloat(x_6[1].x);
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c = x_39;
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const int x_41 = asint(x_11[1].x);
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i = x_41;
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while (true) {
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const int x_46 = i;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_48 = asint(x_11[scalar_offset / 4][scalar_offset % 4]);
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if ((x_46 < x_48)) {
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} else {
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break;
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}
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const int x_51 = i;
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const int x_53 = asint(x_11[2].x);
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if ((x_51 == x_53)) {
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const float x_57 = a;
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const float x_60 = asfloat(x_6[1].x);
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b = (ddx(x_57) + x_60);
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}
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c = ddx(a);
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a = (c / b);
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{
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i = (i + 1);
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}
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}
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const float x_69 = a;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const float x_71 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_69 == x_71)) {
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const int x_77 = asint(x_11[2].x);
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const int x_80 = asint(x_11[1].x);
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const int x_83 = asint(x_11[1].x);
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const int x_86 = asint(x_11[2].x);
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x_GLF_color = float4(float(x_77), float(x_80), float(x_83), float(x_86));
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} else {
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const int x_90 = asint(x_11[1].x);
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const float x_91 = float(x_90);
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x_GLF_color = float4(x_91, x_91, x_91, x_91);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_4;
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}
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