dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-nested-functions-accumu.../0-opt.wgsl.expected.hlsl

147 lines
4.6 KiB
HLSL
Raw Normal View History

2021-07-23 13:10:12 +00:00
void set_float2(inout float2 vec, int idx, float val) {
vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
}
static float4x2 m = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b2, space0) {
uint4 x_10[1];
};
cbuffer cbuffer_x_12 : register(b0, space0) {
uint4 x_12[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_16 : register(b1, space0) {
uint4 x_16[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void func0_i1_(inout int x) {
int i = 0;
bool x_137 = false;
bool x_138 = false;
bool x_138_phi = false;
bool x_139_phi = false;
const int x_124 = x;
const bool x_125 = (x_124 < 1);
x_139_phi = x_125;
if (!(x_125)) {
const int x_129 = x;
const bool x_130 = (x_129 > 1);
x_138_phi = x_130;
if (x_130) {
const float x_134 = asfloat(x_10[0].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_136 = asfloat(x_12[scalar_offset / 4][scalar_offset % 4]);
x_137 = (x_134 > x_136);
x_138_phi = x_137;
}
x_138 = x_138_phi;
x_139_phi = x_138;
}
if (x_139_phi) {
return;
}
const float x_143 = asfloat(x_10[0].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_145 = asfloat(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_143 == x_145)) {
i = 0;
while (true) {
if ((i < 2)) {
} else {
break;
}
{
const int x_154 = x;
const int x_155 = clamp(x_154, 0, 3);
const int x_156 = i;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_158 = asfloat(x_12[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_160 = m[x_155][x_156];
set_float2(m[x_155], x_156, (x_160 + x_158));
i = (i + 1);
}
}
}
return;
}
void func1_() {
int param = 0;
const float x_167 = gl_FragCoord.y;
if ((x_167 < 0.0f)) {
return;
}
param = 1;
func0_i1_(param);
return;
}
void main_1() {
m = float4x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f), float2(0.0f, 0.0f));
func1_();
func1_();
const float4x2 x_54 = m;
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_16[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_59 = asint(x_16[scalar_offset_4 / 4][scalar_offset_4 % 4]);
const int x_62 = asint(x_16[1].x);
const int x_65 = asint(x_16[1].x);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const int x_68 = asint(x_16[scalar_offset_5 / 4][scalar_offset_5 % 4]);
const uint scalar_offset_6 = ((16u * uint(0))) / 4;
const int x_71 = asint(x_16[scalar_offset_6 / 4][scalar_offset_6 % 4]);
const uint scalar_offset_7 = ((16u * uint(0))) / 4;
const int x_74 = asint(x_16[scalar_offset_7 / 4][scalar_offset_7 % 4]);
const uint scalar_offset_8 = ((16u * uint(0))) / 4;
const int x_77 = asint(x_16[scalar_offset_8 / 4][scalar_offset_8 % 4]);
const float4x2 x_83 = float4x2(float2(float(x_56), float(x_59)), float2(float(x_62), float(x_65)), float2(float(x_68), float(x_71)), float2(float(x_74), float(x_77)));
bool tint_tmp_2 = all((x_54[0u] == x_83[0u]));
if (tint_tmp_2) {
tint_tmp_2 = all((x_54[1u] == x_83[1u]));
}
bool tint_tmp_1 = (tint_tmp_2);
if (tint_tmp_1) {
tint_tmp_1 = all((x_54[2u] == x_83[2u]));
}
bool tint_tmp = (tint_tmp_1);
if (tint_tmp) {
tint_tmp = all((x_54[3u] == x_83[3u]));
}
if ((tint_tmp)) {
const int x_107 = asint(x_16[3].x);
const uint scalar_offset_9 = ((16u * uint(0))) / 4;
const int x_110 = asint(x_16[scalar_offset_9 / 4][scalar_offset_9 % 4]);
const uint scalar_offset_10 = ((16u * uint(0))) / 4;
const int x_113 = asint(x_16[scalar_offset_10 / 4][scalar_offset_10 % 4]);
const int x_116 = asint(x_16[3].x);
x_GLF_color = float4(float(x_107), float(x_110), float(x_113), float(x_116));
} else {
const uint scalar_offset_11 = ((16u * uint(0))) / 4;
const int x_120 = asint(x_16[scalar_offset_11 / 4][scalar_offset_11 % 4]);
const float x_121 = float(x_120);
x_GLF_color = float4(x_121, x_121, x_121, x_121);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_7;
}