30 lines
496 B
WebGPU Shading Language
30 lines
496 B
WebGPU Shading Language
|
[[block]]
|
||
|
struct buf0 {
|
||
|
three : i32;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_25 : i32 = x_5.three;
|
||
|
if (((10 / (2 & x_25)) == 5)) {
|
||
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
||
|
} else {
|
||
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|