82 lines
1.5 KiB
HLSL
82 lines
1.5 KiB
HLSL
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struct S {
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int arr[2];
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};
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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int func_struct_S_i1_2_1_i1_(inout S s, inout int x) {
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const int x_16 = x;
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s.arr[1] = (x_16 + 1);
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const int x_18 = asint(x_9[0].x);
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const int x_19 = s.arr[x_18];
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const int x_20 = x;
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if ((x_19 == x_20)) {
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return -1;
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}
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const int x_21 = x;
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return x_21;
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}
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void main_1() {
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int a = 0;
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int i = 0;
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int j = 0;
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S s_1 = (S)0;
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S param = (S)0;
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int param_1 = 0;
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a = 0;
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i = 0;
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while (true) {
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const int x_22 = i;
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const int x_23 = asint(x_9[0].x);
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if ((x_22 < (2 + x_23))) {
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} else {
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break;
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}
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j = 0;
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while (true) {
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const int x_25 = j;
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const int x_26 = asint(x_9[0].x);
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if ((x_25 < (3 + x_26))) {
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} else {
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break;
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}
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const int x_28 = i;
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const int x_29 = j;
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param = s_1;
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param_1 = (x_28 + x_29);
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const int x_31 = func_struct_S_i1_2_1_i1_(param, param_1);
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a = (a + x_31);
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{
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j = (j + 1);
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}
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}
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{
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i = (i + 1);
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}
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}
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if ((a == 30)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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