2021-07-23 13:10:12 +00:00
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SKIP: FAILED
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void set_float2(inout float2 vec, int idx, float val) {
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vec = (idx.xx == int2(0, 1)) ? val.xx : vec;
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}
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[2];
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};
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cbuffer cbuffer_x_8 : register(b0, space0) {
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uint4 x_8[3];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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float sums[3] = (float[3])0;
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int x_52_phi = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
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m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f));
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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if ((x_45 == 1)) {
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set_float2(m32[3], x_45, x_40);
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}
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const float tint_symbol_4[3] = {x_40, x_40, x_40};
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sums = tint_symbol_4;
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x_52_phi = x_45;
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while (true) {
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int x_53 = 0;
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const int x_52 = x_52_phi;
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const int x_56 = asint(x_8[2].x);
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if ((x_52 < x_56)) {
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} else {
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break;
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}
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{
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const float x_60 = m32[x_52][x_45];
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const int x_61_save = x_56;
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const float x_62 = sums[x_61_save];
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sums[x_61_save] = (x_62 + x_60);
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x_53 = (x_52 + 1);
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x_52_phi = x_53;
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}
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}
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const float x_65 = sums[x_45];
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const float x_67 = asfloat(x_6[1].x);
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const int x_69 = asint(x_8[1].x);
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const float x_71 = sums[x_69];
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x_GLF_color = float4(x_65, x_67, x_67, x_71);
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_5;
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}
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2021-07-29 18:05:19 +00:00
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C:\src\tint\test\Shader@0x0000029DDF1A00E0(23,16-21): error X3504: array index out of bounds
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2021-07-23 13:10:12 +00:00
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