114 lines
2.6 KiB
HLSL
114 lines
2.6 KiB
HLSL
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cbuffer cbuffer_x_9 : register(b0, space0) {
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uint4 x_9[1];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float x_43 = 0.0f;
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float x_44 = 0.0f;
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float x_45 = 0.0f;
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int x_46 = 0;
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int zero = 0;
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float2 param = float2(0.0f, 0.0f);
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float2 temp = float2(0.0f, 0.0f);
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const float4 x_47 = gl_FragCoord;
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param = float2(x_47.x, x_47.y);
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while (true) {
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const float x_54 = param.y;
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if ((x_54 < 50.0f)) {
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const float x_60 = asfloat(x_9[0].y);
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x_44 = x_60;
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} else {
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x_44 = 0.0f;
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}
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const float x_61 = x_44;
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x_43 = x_61;
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const float x_63 = gl_FragCoord.y;
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const float x_65 = ((x_63 < 50.0f) ? 1.0f : 0.0f);
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x_45 = x_65;
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if (((x_61 - x_65) < 1.0f)) {
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x_46 = 0;
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break;
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}
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x_46 = 1;
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break;
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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const int x_70 = x_46;
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zero = x_70;
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if ((x_70 == 1)) {
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return;
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}
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x_GLF_color = float4(0.0f, 1.0f, 1.0f, 1.0f);
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const float x_75 = gl_FragCoord.x;
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const float x_77 = asfloat(x_9[0].x);
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if ((x_75 >= x_77)) {
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const float x_82 = gl_FragCoord.y;
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if ((x_82 >= 0.0f)) {
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const float x_87 = asfloat(x_9[0].y);
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x_GLF_color.x = x_87;
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}
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}
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const float x_90 = gl_FragCoord.y;
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if ((x_90 >= 0.0f)) {
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const float x_95 = asfloat(x_9[0].x);
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x_GLF_color.y = x_95;
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}
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const float4 x_97 = gl_FragCoord;
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const float2 x_98 = float2(x_97.x, x_97.y);
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const float2 x_101 = float2(x_98.x, x_98.y);
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temp = x_101;
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if ((x_101.y >= 0.0f)) {
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const float x_107 = asfloat(x_9[0].x);
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x_GLF_color.z = x_107;
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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int alwaysZero_vf2_(inout float2 coord) {
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float a = 0.0f;
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float x_110 = 0.0f;
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float b = 0.0f;
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const float x_112 = coord.y;
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if ((x_112 < 50.0f)) {
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const float x_118 = asfloat(x_9[0].y);
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x_110 = x_118;
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} else {
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x_110 = 0.0f;
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}
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const float x_119 = x_110;
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a = x_119;
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const float x_121 = gl_FragCoord.y;
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const float x_123 = ((x_121 < 50.0f) ? 1.0f : 0.0f);
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b = x_123;
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if (((x_119 - x_123) < 1.0f)) {
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return 0;
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}
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return 1;
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}
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