113 lines
2.8 KiB
Plaintext
113 lines
2.8 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float x_43 = 0.0f;
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float x_44 = 0.0f;
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float x_45 = 0.0f;
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int x_46 = 0;
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int zero = 0;
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float2 param = 0.0f;
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float2 temp = 0.0f;
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float4 const x_47 = *(tint_symbol_5);
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param = float2(x_47.x, x_47.y);
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while (true) {
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float const x_54 = param.y;
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if ((x_54 < 50.0f)) {
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float const x_60 = x_9.injectionSwitch.y;
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x_44 = x_60;
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} else {
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x_44 = 0.0f;
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}
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float const x_61 = x_44;
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x_43 = x_61;
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float const x_63 = (*(tint_symbol_5)).y;
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float const x_65 = select(0.0f, 1.0f, (x_63 < 50.0f));
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x_45 = x_65;
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if (((x_61 - x_65) < 1.0f)) {
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x_46 = 0;
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break;
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}
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x_46 = 1;
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break;
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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int const x_70 = x_46;
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zero = x_70;
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if ((x_70 == 1)) {
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return;
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}
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*(tint_symbol_6) = float4(0.0f, 1.0f, 1.0f, 1.0f);
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float const x_75 = (*(tint_symbol_5)).x;
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float const x_77 = x_9.injectionSwitch.x;
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if ((x_75 >= x_77)) {
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float const x_82 = (*(tint_symbol_5)).y;
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if ((x_82 >= 0.0f)) {
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float const x_87 = x_9.injectionSwitch.y;
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(*(tint_symbol_6)).x = x_87;
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}
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}
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float const x_90 = (*(tint_symbol_5)).y;
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if ((x_90 >= 0.0f)) {
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float const x_95 = x_9.injectionSwitch.x;
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(*(tint_symbol_6)).y = x_95;
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}
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float4 const x_97 = *(tint_symbol_5);
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float2 const x_98 = float2(x_97.x, x_97.y);
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float2 const x_101 = float2(x_98.x, x_98.y);
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temp = x_101;
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if ((x_101.y >= 0.0f)) {
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float const x_107 = x_9.injectionSwitch.x;
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(*(tint_symbol_6)).z = x_107;
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_9, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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int alwaysZero_vf2_(constant buf0& x_9, thread float2* const coord, thread float4* const tint_symbol_9) {
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float a = 0.0f;
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float x_110 = 0.0f;
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float b = 0.0f;
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float const x_112 = (*(coord)).y;
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if ((x_112 < 50.0f)) {
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float const x_118 = x_9.injectionSwitch.y;
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x_110 = x_118;
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} else {
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x_110 = 0.0f;
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}
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float const x_119 = x_110;
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a = x_119;
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float const x_121 = (*(tint_symbol_9)).y;
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float const x_123 = select(0.0f, 1.0f, (x_121 < 50.0f));
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b = x_123;
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if (((x_119 - x_123) < 1.0f)) {
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return 0;
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}
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return 1;
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}
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