142 lines
3.9 KiB
HLSL
142 lines
3.9 KiB
HLSL
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
cbuffer cbuffer_x_24 : register(b0, space0) {
|
||
|
uint4 x_24[1];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
float cross2d_vf2_vf2_(inout float2 a, inout float2 b) {
|
||
|
const float x_76 = a.x;
|
||
|
const float x_78 = b.y;
|
||
|
const float x_81 = b.x;
|
||
|
const float x_83 = a.y;
|
||
|
return ((x_76 * x_78) - (x_81 * x_83));
|
||
|
}
|
||
|
|
||
|
int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) {
|
||
|
float pab = 0.0f;
|
||
|
float2 param = float2(0.0f, 0.0f);
|
||
|
float2 param_1 = float2(0.0f, 0.0f);
|
||
|
float pbc = 0.0f;
|
||
|
float2 param_2 = float2(0.0f, 0.0f);
|
||
|
float2 param_3 = float2(0.0f, 0.0f);
|
||
|
float pca = 0.0f;
|
||
|
float2 param_4 = float2(0.0f, 0.0f);
|
||
|
float2 param_5 = float2(0.0f, 0.0f);
|
||
|
bool x_137 = false;
|
||
|
bool x_169 = false;
|
||
|
bool x_138_phi = false;
|
||
|
bool x_170_phi = false;
|
||
|
const float x_88 = p.x;
|
||
|
const float x_90 = a_1.x;
|
||
|
const float x_93 = p.y;
|
||
|
const float x_95 = a_1.y;
|
||
|
const float x_99 = b_1.x;
|
||
|
const float x_100 = a_1.x;
|
||
|
const float x_103 = b_1.y;
|
||
|
const float x_104 = a_1.y;
|
||
|
param = float2((x_88 - x_90), (x_93 - x_95));
|
||
|
param_1 = float2((x_99 - x_100), (x_103 - x_104));
|
||
|
const float x_107 = cross2d_vf2_vf2_(param, param_1);
|
||
|
pab = x_107;
|
||
|
const float x_108 = p.x;
|
||
|
const float x_109 = b_1.x;
|
||
|
const float x_111 = p.y;
|
||
|
const float x_112 = b_1.y;
|
||
|
const float x_116 = c.x;
|
||
|
const float x_117 = b_1.x;
|
||
|
const float x_120 = c.y;
|
||
|
const float x_121 = b_1.y;
|
||
|
param_2 = float2((x_108 - x_109), (x_111 - x_112));
|
||
|
param_3 = float2((x_116 - x_117), (x_120 - x_121));
|
||
|
const float x_124 = cross2d_vf2_vf2_(param_2, param_3);
|
||
|
pbc = x_124;
|
||
|
bool tint_tmp = (pab < 0.0f);
|
||
|
if (tint_tmp) {
|
||
|
tint_tmp = (pbc < 0.0f);
|
||
|
}
|
||
|
const bool x_129 = (tint_tmp);
|
||
|
x_138_phi = x_129;
|
||
|
if (!(x_129)) {
|
||
|
bool tint_tmp_1 = (pab >= 0.0f);
|
||
|
if (tint_tmp_1) {
|
||
|
tint_tmp_1 = (pbc >= 0.0f);
|
||
|
}
|
||
|
x_137 = (tint_tmp_1);
|
||
|
x_138_phi = x_137;
|
||
|
}
|
||
|
if (!(x_138_phi)) {
|
||
|
return 0;
|
||
|
}
|
||
|
const float x_142 = p.x;
|
||
|
const float x_143 = c.x;
|
||
|
const float x_145 = p.y;
|
||
|
const float x_146 = c.y;
|
||
|
const float x_149 = a_1.x;
|
||
|
const float x_150 = c.x;
|
||
|
const float x_152 = a_1.y;
|
||
|
const float x_153 = c.y;
|
||
|
param_4 = float2((x_142 - x_143), (x_145 - x_146));
|
||
|
param_5 = float2((x_149 - x_150), (x_152 - x_153));
|
||
|
const float x_156 = cross2d_vf2_vf2_(param_4, param_5);
|
||
|
pca = x_156;
|
||
|
bool tint_tmp_2 = (pab < 0.0f);
|
||
|
if (tint_tmp_2) {
|
||
|
tint_tmp_2 = (pca < 0.0f);
|
||
|
}
|
||
|
const bool x_161 = (tint_tmp_2);
|
||
|
x_170_phi = x_161;
|
||
|
if (!(x_161)) {
|
||
|
bool tint_tmp_3 = (pab >= 0.0f);
|
||
|
if (tint_tmp_3) {
|
||
|
tint_tmp_3 = (pca >= 0.0f);
|
||
|
}
|
||
|
x_169 = (tint_tmp_3);
|
||
|
x_170_phi = x_169;
|
||
|
}
|
||
|
if (!(x_170_phi)) {
|
||
|
return 0;
|
||
|
}
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
void main_1() {
|
||
|
float2 pos = float2(0.0f, 0.0f);
|
||
|
float2 param_6 = float2(0.0f, 0.0f);
|
||
|
float2 param_7 = float2(0.0f, 0.0f);
|
||
|
float2 param_8 = float2(0.0f, 0.0f);
|
||
|
float2 param_9 = float2(0.0f, 0.0f);
|
||
|
const float4 x_63 = gl_FragCoord;
|
||
|
const float2 x_66 = asfloat(x_24[0].xy);
|
||
|
pos = (float2(x_63.x, x_63.y) / x_66);
|
||
|
param_6 = pos;
|
||
|
param_7 = float2(0.699999988f, 0.300000012f);
|
||
|
param_8 = float2(0.5f, 0.899999976f);
|
||
|
param_9 = float2(0.100000001f, 0.400000006f);
|
||
|
const int x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9);
|
||
|
if ((x_69 == 1)) {
|
||
|
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
} else {
|
||
|
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol_1 {
|
||
|
float4 gl_FragCoord_param : SV_Position;
|
||
|
};
|
||
|
struct tint_symbol_2 {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
||
|
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
|
||
|
gl_FragCoord = gl_FragCoord_param;
|
||
|
main_1();
|
||
|
const main_out tint_symbol_3 = {x_GLF_color};
|
||
|
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
|
||
|
return tint_symbol_5;
|
||
|
}
|