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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_2 {
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/* 0x0000 */ uint4 buffer_size[1];
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};
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struct SB_RO {
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/* 0x0000 */ uint arg_0[1];
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};
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struct tint_symbol {
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float4 value [[position]];
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};
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void arrayLength_cfca0a(constant tint_symbol_2& tint_symbol_3) {
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uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u);
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}
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vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
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arrayLength_cfca0a(tint_symbol_3);
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
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arrayLength_cfca0a(tint_symbol_3);
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return;
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}
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kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) {
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arrayLength_cfca0a(tint_symbol_3);
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return;
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}
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