static int arg_1 = 0;
void frexp_a2a617() {
float tint_tmp;
float tint_tmp_1 = frexp(1.0f, tint_tmp);
arg_1 = int(tint_tmp);
float res = tint_tmp_1;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
frexp_a2a617();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {