dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-simplify-max-multiplied.../0-opt.wgsl

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struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 5u>;
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struct buf0 {
x_GLF_uniform_int_values : Arr,
}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
var A : array<i32, 4u>;
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var x_77 : bool;
var x_87 : bool;
var x_97 : bool;
var x_78_phi : bool;
var x_88_phi : bool;
var x_98_phi : bool;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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i = x_33;
loop {
let x_38 : i32 = i;
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el;
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if ((x_38 < x_40)) {
} else {
break;
}
let x_43 : i32 = i;
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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A[x_43] = x_45;
let x_47 : i32 = i;
let x_50 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_54 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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if ((max((2 * x_47), (2 * x_50)) == x_54)) {
let x_58 : i32 = i;
A[x_58] = 1;
}
continuing {
let x_60 : i32 = i;
i = (x_60 + 1);
}
}
let x_63 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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let x_65 : i32 = A[x_63];
let x_67 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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let x_68 : bool = (x_65 == x_67);
x_78_phi = x_68;
if (x_68) {
let x_72 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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let x_74 : i32 = A[x_72];
let x_76 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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x_77 = (x_74 == x_76);
x_78_phi = x_77;
}
let x_78 : bool = x_78_phi;
x_88_phi = x_78;
if (x_78) {
let x_82 : i32 = x_6.x_GLF_uniform_int_values[1].el;
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let x_84 : i32 = A[x_82];
let x_86 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_87 = (x_84 == x_86);
x_88_phi = x_87;
}
let x_88 : bool = x_88_phi;
x_98_phi = x_88;
if (x_88) {
let x_92 : i32 = x_6.x_GLF_uniform_int_values[2].el;
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let x_94 : i32 = A[x_92];
let x_96 : i32 = x_6.x_GLF_uniform_int_values[0].el;
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x_97 = (x_94 == x_96);
x_98_phi = x_97;
}
let x_98 : bool = x_98_phi;
if (x_98) {
let x_103 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_106 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_109 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_112 : i32 = x_6.x_GLF_uniform_int_values[3].el;
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x_GLF_color = vec4<f32>(f32(x_103), f32(x_106), f32(x_109), f32(x_112));
} else {
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
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@fragment
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}