var<private> color : vec4<f32>;
fn drawShape_vf2_(pos : ptr<function, vec2<f32>>) -> vec3<f32> {
var c3 : bool;
var x_35_phi : bool;
let x_32 : f32 = (*(pos)).y;
let x_33 : bool = (x_32 < 1.0);
c3 = x_33;
x_35_phi = x_33;
loop {
let x_35 : bool = x_35_phi;
if (x_35) {
} else {
break;
}
return vec3<f32>(1.0, 1.0, 1.0);
continuing {
x_35_phi = false;
fn main_1() {
var param : vec2<f32>;
param = vec2<f32>(1.0, 1.0);
let x_29 : vec3<f32> = drawShape_vf2_(&(param));
color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(color);