struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_5 : buf0;
var<private> gv : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var temp : i32;
let x_39 : f32 = x_5.injectionSwitch.x;
if ((x_39 > 2.0)) {
let x_8 : vec4<f32> = gv;
temp = i32(max(mix(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), x_8), vec4<f32>(8.600000381, 8.600000381, 8.600000381, 8.600000381)).y);
let x_44 : i32 = temp;
if ((x_44 < 150)) {
discard;
let x_48 : i32 = temp;
if ((x_48 < 180)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);