struct buf0 {
injected : vec2<f32>,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var m : i32;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
let x_30 : f32 = x_5.injected.x;
let x_32 : f32 = x_5.injected.y;
if ((x_30 > x_32)) {
loop {
continuing {
if (false) {
} else {
break;
m = 1;
if (true) {
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);