5 lines
114 B
WebGPU Shading Language
5 lines
114 B
WebGPU Shading Language
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fn f(i : i32) -> vec3<f32> {
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var m = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
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return m[i];
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}
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