dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

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struct VertexOutputs {
@location(0) @interpolate(flat) loc0 : i32,
@location(1) @interpolate(flat) loc1 : u32,
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
@builtin(position) position : vec4<f32>,
};
@stage(vertex)
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}