dawn-cmake/test/buffer/storage/static_index/write.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct Inner {
/* 0x0000 */ int x;
};
struct tint_array_wrapper {
/* 0x0000 */ Inner arr[4];
};
struct S {
/* 0x0000 */ packed_int3 a;
/* 0x000c */ int b;
/* 0x0010 */ packed_uint3 c;
/* 0x001c */ uint d;
/* 0x0020 */ packed_float3 e;
/* 0x002c */ float f;
/* 0x0030 */ float2x3 g;
/* 0x0050 */ float3x2 h;
/* 0x0068 */ Inner i;
/* 0x006c */ tint_array_wrapper j;
/* 0x007c */ int8_t tint_pad[4];
};
kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]]) {
(*(tint_symbol_3)).a = int3();
(*(tint_symbol_3)).b = int();
(*(tint_symbol_3)).c = uint3();
(*(tint_symbol_3)).d = uint();
(*(tint_symbol_3)).e = float3();
(*(tint_symbol_3)).f = float();
(*(tint_symbol_3)).g = float2x3();
(*(tint_symbol_3)).h = float3x2();
Inner const tint_symbol_1 = {};
(*(tint_symbol_3)).i = tint_symbol_1;
tint_array_wrapper const tint_symbol_2 = {.arr={}};
(*(tint_symbol_3)).j = tint_symbol_2;
return;
}