25 lines
426 B
HLSL
25 lines
426 B
HLSL
|
void select_087ea4() {
|
||
|
uint4 res = (false ? uint4(0u, 0u, 0u, 0u) : uint4(0u, 0u, 0u, 0u));
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
select_087ea4();
|
||
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||
|
return tint_symbol_1;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
select_087ea4();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
select_087ea4();
|
||
|
return;
|
||
|
}
|