dawn-cmake/test/tint/var/inferred/function.wgsl.expected.glsl

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#version 310 es
precision highp float;
layout(location = 0) out vec4 value;
struct MyStruct {
float f1;
};
vec4 tint_symbol() {
return vec4(0.0f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}