2021-12-08 04:26:58 +00:00
|
|
|
SKIP: FAILED
|
|
|
|
|
2023-03-02 09:25:40 +00:00
|
|
|
int tint_clamp(int e, int low, int high) {
|
|
|
|
return min(max(e, low), high);
|
|
|
|
}
|
|
|
|
|
2023-03-31 17:55:19 +00:00
|
|
|
cbuffer cbuffer_x_7 : register(b0) {
|
2023-03-02 09:25:40 +00:00
|
|
|
uint4 x_7[1];
|
|
|
|
};
|
2023-03-31 17:55:19 +00:00
|
|
|
cbuffer cbuffer_x_10 : register(b1) {
|
2023-03-02 09:25:40 +00:00
|
|
|
uint4 x_10[4];
|
|
|
|
};
|
|
|
|
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
|
|
|
|
void main_1() {
|
|
|
|
float4 data[2] = (float4[2])0;
|
|
|
|
int b = 0;
|
|
|
|
int y = 0;
|
|
|
|
int i = 0;
|
|
|
|
const float x_42 = asfloat(x_7[0].x);
|
|
|
|
const float x_45 = asfloat(x_7[0].x);
|
|
|
|
const float4 tint_symbol_5[2] = {float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)};
|
|
|
|
data = tint_symbol_5;
|
|
|
|
const int x_49 = asint(x_10[1].x);
|
|
|
|
b = x_49;
|
|
|
|
const float x_51 = gl_FragCoord.y;
|
|
|
|
const int x_54 = asint(x_10[1].x);
|
|
|
|
const float x_56 = gl_FragCoord.y;
|
|
|
|
const int x_60 = asint(x_10[1].x);
|
|
|
|
y = tint_clamp(int(x_51), (x_54 | int(x_56)), x_60);
|
|
|
|
const int x_63 = asint(x_10[1].x);
|
|
|
|
i = x_63;
|
|
|
|
while (true) {
|
|
|
|
bool x_82 = false;
|
|
|
|
bool x_83_phi = false;
|
|
|
|
const int x_68 = i;
|
|
|
|
const int x_70 = asint(x_10[0].x);
|
|
|
|
if ((x_68 < x_70)) {
|
|
|
|
} else {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
const int x_73 = b;
|
|
|
|
const int x_75 = asint(x_10[0].x);
|
|
|
|
const bool x_76 = (x_73 > x_75);
|
|
|
|
x_83_phi = x_76;
|
|
|
|
if (x_76) {
|
|
|
|
const int x_79 = y;
|
|
|
|
const int x_81 = asint(x_10[1].x);
|
|
|
|
x_82 = (x_79 > x_81);
|
|
|
|
x_83_phi = x_82;
|
|
|
|
}
|
|
|
|
const bool x_83 = x_83_phi;
|
|
|
|
if (x_83) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
const int x_86 = b;
|
|
|
|
b = (x_86 + 1);
|
|
|
|
{
|
|
|
|
const int x_88 = i;
|
|
|
|
i = (x_88 + 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
const int x_90 = b;
|
|
|
|
const int x_92 = asint(x_10[0].x);
|
|
|
|
if ((x_90 == x_92)) {
|
|
|
|
const int x_97 = asint(x_10[2].x);
|
|
|
|
const int x_99 = asint(x_10[1].x);
|
|
|
|
const int x_101 = asint(x_10[3].x);
|
|
|
|
const int x_104 = asint(x_10[1].x);
|
|
|
|
const int x_107 = asint(x_10[2].x);
|
|
|
|
const int x_110 = asint(x_10[2].x);
|
|
|
|
const int x_113 = asint(x_10[1].x);
|
|
|
|
const float4 tint_symbol_3 = float4(float(x_104), float(x_107), float(x_110), float(x_113));
|
|
|
|
const int tint_symbol_4 = tint_clamp(x_97, x_99, x_101);
|
|
|
|
data[tint_symbol_4] = tint_symbol_3;
|
|
|
|
}
|
|
|
|
const int x_118 = asint(x_10[1].x);
|
|
|
|
const float4 x_120 = data[x_118];
|
|
|
|
x_GLF_color = float4(x_120.x, x_120.y, x_120.z, x_120.w);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
|
|
|
float4 x_GLF_color_1;
|
|
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
|
|
float4 gl_FragCoord_param : SV_Position;
|
|
|
|
};
|
|
|
|
struct tint_symbol_2 {
|
|
|
|
float4 x_GLF_color_1 : SV_Target0;
|
|
|
|
};
|
|
|
|
|
|
|
|
main_out main_inner(float4 gl_FragCoord_param) {
|
|
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
|
|
main_1();
|
|
|
|
const main_out tint_symbol_6 = {x_GLF_color};
|
|
|
|
return tint_symbol_6;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
|
|
|
|
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
|
|
|
|
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
|
|
|
|
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|