#version 310 es
vec3 tint_float_modulo(float lhs, vec3 rhs) {
return (lhs - rhs * trunc(lhs / rhs));
}
void f() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = tint_float_modulo(4.0f, vec3(1.0f, 2.0f, 3.0f));
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;