2021-06-03 09:38:34 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct FragmentInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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};
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struct tint_symbol_2 {
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int loc0 [[user(locn0)]];
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uint loc1 [[user(locn1)]];
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float loc2 [[user(locn2)]];
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float4 loc3 [[user(locn3)]];
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};
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fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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2021-06-03 18:12:15 +00:00
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FragmentInputs const inputs = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
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2021-06-03 09:38:34 +00:00
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int const i = inputs.loc0;
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uint const u = inputs.loc1;
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float const f = inputs.loc2;
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float4 const v = inputs.loc3;
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return;
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}
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