2021-06-03 09:38:34 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol_2 {
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int loc0 [[attribute(0)]];
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uint loc1 [[attribute(1)]];
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float loc2 [[attribute(2)]];
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float4 loc3 [[attribute(3)]];
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};
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struct tint_symbol_3 {
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float4 value [[position]];
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};
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vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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int const loc0 = tint_symbol_1.loc0;
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uint const loc1 = tint_symbol_1.loc1;
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float const loc2 = tint_symbol_1.loc2;
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float4 const loc3 = tint_symbol_1.loc3;
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int const i = loc0;
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uint const u = loc1;
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float const f = loc2;
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float4 const v = loc3;
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2021-06-03 18:12:15 +00:00
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tint_symbol_3 const tint_symbol_4 = {.value=float4()};
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2021-06-03 09:38:34 +00:00
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return tint_symbol_4;
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}
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