2021-06-10 18:49:14 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-06-16 09:50:11 +00:00
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struct tint_symbol_1 {
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float4 value [[position]];
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};
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2021-08-04 22:15:28 +00:00
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float4 tint_symbol_inner() {
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2021-06-10 18:49:14 +00:00
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float3 light = float3(1.200000048f, 1.0f, 2.0f);
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float3 negative_light = -(light);
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2021-08-04 22:15:28 +00:00
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return float4();
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}
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vertex tint_symbol_1 tint_symbol() {
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float4 const inner_result = tint_symbol_inner();
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tint_symbol_1 wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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2021-06-10 18:49:14 +00:00
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}
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