dawn-cmake/test/bug/tint/978.wgsl.expected.wgsl

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WebGPU Shading Language
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struct FragmentInput {
[[location(2)]]
vUv : vec2<f32>;
};
struct FragmentOutput {
[[location(0)]]
color : vec4<f32>;
};
[[binding(5), group(1)]] var depthMap : texture_depth_2d;
[[binding(3), group(1)]] var texSampler : sampler;
[[stage(fragment)]]
fn main(fIn : FragmentInput) -> FragmentOutput {
let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
let color : vec3<f32> = vec3<f32>(sample, sample, sample);
var fOut : FragmentOutput;
fOut.color = vec4<f32>(color, 1.0);
return fOut;
}