20 lines
281 B
WebGPU Shading Language
20 lines
281 B
WebGPU Shading Language
|
fn frexp_2507b2() {
|
||
|
var arg_1 : vec4<u32>;
|
||
|
var res : vec4<f32> = frexp(vec4<f32>(), &(arg_1));
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
frexp_2507b2();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
frexp_2507b2();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
frexp_2507b2();
|
||
|
}
|