20 lines
261 B
WebGPU Shading Language
20 lines
261 B
WebGPU Shading Language
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fn frexp_34dd30() {
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var arg_1 : u32;
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var res : f32 = frexp(1.0, &(arg_1));
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}
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[[stage(vertex)]]
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fn vertex_main() {
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frexp_34dd30();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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frexp_34dd30();
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}
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[[stage(compute)]]
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fn compute_main() {
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frexp_34dd30();
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}
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