19 lines
276 B
WebGPU Shading Language
19 lines
276 B
WebGPU Shading Language
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fn inverseSqrt_c22347() {
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var res : vec4<f32> = inverseSqrt(vec4<f32>());
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}
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[[stage(vertex)]]
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fn vertex_main() {
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inverseSqrt_c22347();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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inverseSqrt_c22347();
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}
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[[stage(compute)]]
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fn compute_main() {
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inverseSqrt_c22347();
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}
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