21 lines
282 B
HLSL
21 lines
282 B
HLSL
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void pow_04a908() {
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float4 res = pow(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f));
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}
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void vertex_main() {
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pow_04a908();
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return;
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}
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void fragment_main() {
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pow_04a908();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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pow_04a908();
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return;
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}
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