19 lines
269 B
WebGPU Shading Language
19 lines
269 B
WebGPU Shading Language
|
fn reflect_b61e10() {
|
||
|
var res : vec2<f32> = reflect(vec2<f32>(), vec2<f32>());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
reflect_b61e10();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
reflect_b61e10();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
reflect_b61e10();
|
||
|
}
|