25 lines
376 B
HLSL
25 lines
376 B
HLSL
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RWTexture1D<float4> arg_0 : register(u0, space1);
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void textureDimensions_3aca08() {
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int tint_tmp;
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arg_0.GetDimensions(tint_tmp);
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int res = tint_tmp;
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}
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void vertex_main() {
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textureDimensions_3aca08();
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return;
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}
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void fragment_main() {
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textureDimensions_3aca08();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureDimensions_3aca08();
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return;
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}
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