21 lines
368 B
WebGPU Shading Language
21 lines
368 B
WebGPU Shading Language
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[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d<rg32uint>;
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fn textureLoad_050c33() {
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var res : vec4<u32> = textureLoad(arg_0, vec2<i32>());
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}
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[[stage(vertex)]]
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fn vertex_main() {
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textureLoad_050c33();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_050c33();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureLoad_050c33();
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}
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