21 lines
341 B
WebGPU Shading Language
21 lines
341 B
WebGPU Shading Language
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[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
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fn textureLoad_1f2016() {
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var res : vec4<f32> = textureLoad(arg_0, vec3<i32>(), 1);
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}
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[[stage(vertex)]]
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fn vertex_main() {
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textureLoad_1f2016();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_1f2016();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureLoad_1f2016();
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}
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