21 lines
341 B
WebGPU Shading Language
21 lines
341 B
WebGPU Shading Language
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[[group(1), binding(0)]] var arg_0 : texture_2d<i32>;
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fn textureLoad_c2a480() {
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var res : vec4<i32> = textureLoad(arg_0, vec2<i32>(), 1);
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}
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[[stage(vertex)]]
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fn vertex_main() {
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textureLoad_c2a480();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureLoad_c2a480();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureLoad_c2a480();
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}
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