21 lines
368 B
WebGPU Shading Language
21 lines
368 B
WebGPU Shading Language
|
[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_3d<r32float>;
|
||
|
|
||
|
fn textureLoad_c456bc() {
|
||
|
var res : vec4<f32> = textureLoad(arg_0, vec3<i32>());
|
||
|
}
|
||
|
|
||
|
[[stage(vertex)]]
|
||
|
fn vertex_main() {
|
||
|
textureLoad_c456bc();
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn fragment_main() {
|
||
|
textureLoad_c456bc();
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
textureLoad_c456bc();
|
||
|
}
|