dawn-cmake/test/intrinsics/gen/textureLoad/fdebd0.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<rgba8uint>;
fn textureLoad_fdebd0() {
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() {
textureLoad_fdebd0();
}
[[stage(fragment)]]
fn fragment_main() {
textureLoad_fdebd0();
}
[[stage(compute)]]
fn compute_main() {
textureLoad_fdebd0();
}