dawn-cmake/test/intrinsics/gen/textureNumLayers/be3acb.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<r32float>;
fn textureNumLayers_be3acb() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() {
textureNumLayers_be3acb();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_be3acb();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_be3acb();
}