dawn-cmake/test/intrinsics/gen/textureNumLayers/d5b228.wgsl.expected.hlsl

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RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureNumLayers_d5b228() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_d5b228();
return;
}
void fragment_main() {
textureNumLayers_d5b228();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_d5b228();
return;
}