dawn-cmake/test/intrinsics/gen/textureNumLayers/e15642.wgsl.expected.hlsl

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Texture2DArray<int4> arg_0 : register(t0, space1);
void textureNumLayers_e15642() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_e15642();
return;
}
void fragment_main() {
textureNumLayers_e15642();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_e15642();
return;
}