25 lines
420 B
HLSL
25 lines
420 B
HLSL
|
TextureCubeArray<uint4> arg_0 : register(t0, space1);
|
||
|
|
||
|
void textureNumLevels_f46ec6() {
|
||
|
int4 tint_tmp;
|
||
|
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w);
|
||
|
int res = tint_tmp.w;
|
||
|
}
|
||
|
|
||
|
void vertex_main() {
|
||
|
textureNumLevels_f46ec6();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureNumLevels_f46ec6();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureNumLevels_f46ec6();
|
||
|
return;
|
||
|
}
|
||
|
|