dawn-cmake/test/intrinsics/gen/textureSampleLevel/ae5e39.wgsl.expected.hlsl

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TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_ae5e39() {
float res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1);
}
void vertex_main() {
textureSampleLevel_ae5e39();
return;
}
void fragment_main() {
textureSampleLevel_ae5e39();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_ae5e39();
return;
}