23 lines
332 B
HLSL
23 lines
332 B
HLSL
|
RWTexture3D<uint4> arg_0 : register(u0, space1);
|
||
|
|
||
|
void textureStore_068641() {
|
||
|
arg_0[int3(0, 0, 0)] = uint4(0u, 0u, 0u, 0u);
|
||
|
}
|
||
|
|
||
|
void vertex_main() {
|
||
|
textureStore_068641();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
textureStore_068641();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
textureStore_068641();
|
||
|
return;
|
||
|
}
|
||
|
|