dawn-cmake/test/intrinsics/gen/textureStore/38e8d7.wgsl.expected.hlsl

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RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_38e8d7() {
arg_0[int3(0, 0, 1)] = uint4(0u, 0u, 0u, 0u);
}
void vertex_main() {
textureStore_38e8d7();
return;
}
void fragment_main() {
textureStore_38e8d7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_38e8d7();
return;
}