struct buf0 {
injectionSwitch : vec2<f32>;
};
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_5 : buf0;
fn main_1() {
var GLF_live12c5 : bool;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
loop {
let x_31 : f32 = x_5.injectionSwitch.y;
if ((x_31 < 0.0)) {
GLF_live12c5 = false;
let x_35 : bool = GLF_live12c5;
if (x_35) {
continue;
} else {
}
break;
continuing {
if (false) {
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);