type Arr = @stride(16) array<f32, 1>;
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
type Arr_1 = @stride(16) array<i32, 1>;
struct buf1 {
x_GLF_uniform_int_values : Arr_1;
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(1) var<uniform> x_8 : buf1;
fn main_1() {
var v : vec4<f32>;
let x_33 : f32 = x_6.x_GLF_uniform_float_values[0];
v = clamp(cosh(vec4<f32>(1.0, 1.0, 1.0, 1.0)), vec4<f32>(x_33, x_33, x_33, x_33), vec4<f32>(1.0, 1.0, 1.0, 1.0));
let x_38 : f32 = v.x;
let x_40 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_43 : i32 = x_8.x_GLF_uniform_int_values[0];
let x_46 : f32 = v.z;
x_GLF_color = vec4<f32>(x_38, f32(x_40), f32(x_43), x_46);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);